Splat Facade Baker
An offline Python toolchain that turns RGB, alpha and depth maps into lightweight 2.5D asset packages for Unity.
Open the public sourceAn offline Python toolchain that turns RGB, alpha and depth maps into lightweight 2.5D asset packages for Unity. The public scope describes deterministic map-to-2.5D conversion and the limits of experimental features.
- Licence
- MIT
- Source
- GitHub
- Status
- Connected source
Documentation and scope
Structured content from the public source documentation.
Overview
An offline Python toolchain that turns RGB, alpha and depth maps into lightweight 2.5D asset packages for Unity.
The public scope describes deterministic map-to-2.5D conversion and the limits of experimental features.
Documented scope
- Deterministic map cleanup
- Depth-card and flat-card geometry
- LOD0, LOD1 and LOD2 packages
- Manifests and validation reports
- Gaussian splat path remains experimental
Place in the catalogue
Splat Facade Baker has its own record so its role, limits and source can be tracked without being confused with other components in the same family.
Provenance and limits
The information is linked to the stated public source. Metrics reflect a reference snapshot and may change between synchronizations.
A record traceable to its source
Editorial information, metadata and documentation remain connected to the original public repository.
- Public identifier
- Unicorn Who Dev/Splat Facade Baker
- Latest activity
- July 29, 2026