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Splat Facade Baker

An offline Python toolchain that turns RGB, alpha and depth maps into lightweight 2.5D asset packages for Unity.

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Overview

An offline Python toolchain that turns RGB, alpha and depth maps into lightweight 2.5D asset packages for Unity. The public scope describes deterministic map-to-2.5D conversion and the limits of experimental features.

Licence
MIT
Source
GitHub
Status
Connected source
Public dossier

Documentation and scope

Structured content from the public source documentation.

01

Overview

An offline Python toolchain that turns RGB, alpha and depth maps into lightweight 2.5D asset packages for Unity.

The public scope describes deterministic map-to-2.5D conversion and the limits of experimental features.

Visual referenceSplat Facade Baker — 3D tooling
02

Documented scope

  • Deterministic map cleanup
  • Depth-card and flat-card geometry
  • LOD0, LOD1 and LOD2 packages
  • Manifests and validation reports
  • Gaussian splat path remains experimental
03

Place in the catalogue

Splat Facade Baker has its own record so its role, limits and source can be tracked without being confused with other components in the same family.

04

Provenance and limits

The information is linked to the stated public source. Metrics reflect a reference snapshot and may change between synchronizations.

Provenance

A record traceable to its source

Editorial information, metadata and documentation remain connected to the original public repository.

Public identifier
Unicorn Who Dev/Splat Facade Baker
Latest activity
July 29, 2026
Read the complete documentation
Technologies
python2.5dunitylocal-firstpre-mvp